GAMIFICAZIONE DEL PROCESSO DI ELABORAZIONE DELLA LETTERATURA SCIENTIFICA E DI RESEARCH PROPOSAL
Authors Ciappelloni R, Oliveti L, Maresca C, Torlone M P, Conti M B
Abstract With the term Gamification, in our context, is intended the introduction of elements of group games and game design in non-gaming processes of the real professional activity, in order to disseminate information and solve problems. The introduction of the game is actually desirable in particular activities, such as in crowdsourcing, where complex or multidisciplinary research projects are carried out, in which forms of collective intelligence through the Net are implemented. The present work has the aim to verify the applicability of the model represented by role playing and true electronic games, to the ordinary activity of scientific literature writing and project financing proposals. Particularly the interaction: roleplaying - strategy videogame, would allow, on the one hand a rapid training linked to "learning by doing", and on the other hand, the exploitation of peer-reviewed scientific information (from open access databases, Open Access publications), such as input data in videogames.
Publish Date 2018
Volume 111
ISSN 1592-1581
DOI No
URL https://www.spvet.it/archivio/numero-111/edi111.html
Journal Sanità Pubblica Veterinaria
Pages No
PMID No